Devlog #1: The Idea


One evening I've been watching YouTube in search of inspiration and came across this video by Artalasky

(don't worry, I won't be posting videos in russian every devlog post :D)

(and, yeah, I'm russian, so please correct me if I typed something wrong according to english rules)

I've found myself stuck in pixelart and this three-colored stuff on 5:17 really caught my eye. "Of course! I should use less colors and make a simplier art" - I thought to myself. But... what do I draw?

So I've struggled with this thought for a few days and came up with nothing more complex than a hacking game. I started to draw aaaaand..

Voila! One evening and I feel myself much better now :)

In process I've came up with a basic ideas and mechanics of the game:

  • You are a hacker (duh)
  • Your target is sensitive or compromising data
  • You must breach into the system, steal it, escape uncaught

In the beginning of the game there's no anti-viruses and anything but the further you get - the more expertised users you will find :)


And so the development started!

I feel like I won't leave it unfinished like my few previous projects (that had drown me into a creative block for a long time)

Comments

Log in with itch.io to leave a comment.

Also, the "Key Data" sounds bad. Maybe I should use something better to describe the %THING% you need to collect to breach the system?

nvm that, I just got rid of the naming xD